nStarted
with Steve Colley experimenting
with display of 3D images on the Imlac
nRotating wire-frame
hidden-line-removed 3D cube
nI worked on an interactive Imlac
debugger/interpreter
nThen idea of a 16x16
array of bits defining a maze
nAbsence of bits defines
corridors
nSteve worked out how to display
perspective view
nHoward Palmer and Steve
developed single player Maze
nAdding ability to move through
the maze
nSimple game: Try to find exit out
of the Maze
nHoward and Greg
developed initial multi-player version
nTwo Imlacs connected with serial
links
nSoon the idea of shooting each
other was added